We have recently played a couple of test games to try out One Hour Skirmish Wargames rules by John Lambshead. They are simple skirmish rules in a somewhat old-school tradition but using some clever card-based mechanisms that give a fast a furious game. I was previously put off by the lack of dice but after a couple of games I'm sold on this alternative.
John has just released a follow up Ancient and Medieval variant too, that obviously concentrates more on close combat. We have so far tried one ancients game and one modern game. We enjoyed both and will definitely be playing these rules again.
Here, some Roman legionaries have crossed the wall in a punishment raid against the northern Britons. The Romans successfully burned the village but the fierce Celtic warriors made them pay in blood.
In our modern game we switch to the 1960s Congo War. The mercenaries, pushing into the jungle, were ambushed by a platoon of Simbas. The Mercs outgunned and outfought the Simbas but failed to push past the roadblock. They were forced to withdraw with two dead and a damaged armour car.
The scenario-based games are a lot of fun and make for something different and challenging.
I have both books but haven't tried out the rules yet...I really should give them a go. Your games look great fun
ReplyDeleteWe haven't played enough to get a real feel for them yet but I enjoyed the games and you should probably give them a go. Things zipped along once we started to get the hang of the mechanisms. I think they can be easily tweaked and I've seen multiplayer games on the FB group, which is promising. I might try some back of Beyond scenarios.
DeleteSounds good. How do you think the rules would work for a multiplayer game? We tend to have 6-7 on our game nights.
ReplyDeleteHello Mike. I reckon they would work fine. You would just need a pack of cards for each player. I have seen some accounts of multi-player games on the FaceBook page. You might need to modify the joker rules a bit to prevent the turns ending too quickly.
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