Monday 13 April 2020

More Whites

I've completed the Whites I have for now.  That's a strange feeling.  All figures are from Copplestone miniatures Back of Beyond range but include some simple conversions.

14th Irtysh Siberian Rifle Regiment


15th Kurgan Siberian Rifle Regiment


Some support bases.  The light gun is the standard M1902 76 mm divisional gun from Copplestone Miniatures. The heavy piece is a 152 mm M1910 howitzer from Mad Bob Miniatures with Copplestone crew including a converted Bolshevik from the Elite MG pack.



And a quick group shot

4 comments:

  1. Hi Trev,

    I found your blog via TMP. Brilliant work on your RCW project, especially the armoured train. I made one of those out of Lego ages ago but sold it via eBay. It ended up on the cover of the Setting the East Ablaze rules..wish I'd kept it!


    Looking forward to more RCW posts.


    Cheers

    Jim

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  2. Hi Jim. Thanks and I'm genuinely chuffed to get your comment as your blog and LAF posts were a big part of my inspiration. I have been returning enviously to your great BoB photos and that lovely train for years, promising myself "one day, I'll do that."

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  3. I think you've definitely aced that train..much better than mine and more like the real thing too. Great units too. I really like your artillery in particular and the flags. Which set of rules are you using?

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  4. You are too kind Jim. :) I was quite pleased with how the artillery look on the round bases. I've tried to go for a consistent rounded base style for all my units. The Schneider gun was too big for the 75mm round base, so I made an ad-hoc one. I think it's a bit small but looks okay. My cavalry will be on 40mm round bases too, which I used for a LOTR Galadhrim army I did.

    For rules I have 'Setting The East Ablaze!' 2nd edition, so will probably try them first. One of my club mates has 'A World Aflame' from Osprey, so we might try them too. Some of the others have used Bolt Action for WW1 but I've not played it. I liked the look of Red Actions! but opted for single basing as that allows more flexibility and scope for scenario games. The Captain's campaign system looks good though. We might end up mashing up various bits together. I tend to like simple rules these days.

    What have you tried? One of your games was with 'The Men Who Would Be Kings' if I recall. We used a modified version of those rules for a big Sudan game that worked pretty well.

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